Entry tags:
July 2025 IC Mingle
July 2025 IC Mingle
Introduction
Welcome to Folkmore's monthly IC Mingle! Please feel free to post with any characters regardless of whether they joined this month.
All IC Mingles are game canon and work like "mini mini-events". They're a great way to gain new CR and immediately jump into the setting.
IC Mingle threads can be used for spoon spending at any time.
Content Warnings: Dreamscape/Dream Logic, Potential Violence, Potential Memory Sharing, Potential Mind/Power/Etc Swap
In most of Folkmore, it's impossible to tell how deep the cracks go, their black void and nature to swallow whatever enters them evading the answer. On Never Fade, an island in the sky, one crack breaks through the bottom of the island. It devours the space it occupies and grows little by little by little. When it reaches a foot wide and crosses a third the island, Lavender declares enough is enough! Whatever Star Children decide for the rest of Folkmore, this threat must be stopped. Lavender sends chickadee spirits in dreams and reality to invite Star Children to join them.
Star Children can ease the process by coming to Never Fade with someone who matters significantly to them. People need to space themselves out on either side of the divide and connect. Star Children with bonds—soul mates, Familiar/Unfamiliar bonds, adoption, etc—are asked to go into the tunnels. They must use their bonds to find each other in a dreamscape, which will thin the void until they can see each other again. Star Children with emotional connections—non-formal bonds—are asked to face each other on the surface. There they will knit the energy of Folkmore together with yarn. They can toss the yarn back and forth to each other or even exchange yarn with someone next to them, to tighten the weave. Lavender goes hazy but walks above the crack on the woven yarn. The void fades until its blackness is gone.
The space remains empty, a chasm across Never Fade. No one will disappear from Folkmore should they fall down it, but if they cannot fly, teleport, or otherwise recover themselves from a fall, it's a long way down to go. Mildly problematic when it traverses so much of the island. Lavender asks for Star Children to come up with ideas for how to solve it. Either, Star Children will fix the problems in the process, or it can generate enough Lore for Lavender to heal the island.
Lavender creates a lucid dreamspace around the crack. The dreamscape allows Star Children to use any of their abilities, native or Role or something completely different, and to physically manifest challenges to build the Lore needed to succeed at this healing. It requires both physical and relational (Lore) elements. The greater the differences between Star Children, the more effective their challenges are at healing Never Fade. Differences include amount of time spent in Folkmore, Roles, regions they live in, worlds they are from, species, etc. The greater the gap(s) between Star Children, the bigger the impact.
The challenges manifest themselves based on the approach pairs of Star Children take to solve the issue. They follow dream logic. Success depends on both material means and emotional success.
In most of Folkmore, it's impossible to tell how deep the cracks go, their black void and nature to swallow whatever enters them evading the answer. On Never Fade, an island in the sky, one crack breaks through the bottom of the island. It devours the space it occupies and grows little by little by little. When it reaches a foot wide and crosses a third the island, Lavender declares enough is enough! Whatever Star Children decide for the rest of Folkmore, this threat must be stopped. Lavender sends chickadee spirits in dreams and reality to invite Star Children to join them.
Star Children can ease the process by coming to Never Fade with someone who matters significantly to them. People need to space themselves out on either side of the divide and connect. Star Children with bonds—soul mates, Familiar/Unfamiliar bonds, adoption, etc—are asked to go into the tunnels. They must use their bonds to find each other in a dreamscape, which will thin the void until they can see each other again. Star Children with emotional connections—non-formal bonds—are asked to face each other on the surface. There they will knit the energy of Folkmore together with yarn. They can toss the yarn back and forth to each other or even exchange yarn with someone next to them, to tighten the weave. Lavender goes hazy but walks above the crack on the woven yarn. The void fades until its blackness is gone.
The space remains empty, a chasm across Never Fade. No one will disappear from Folkmore should they fall down it, but if they cannot fly, teleport, or otherwise recover themselves from a fall, it's a long way down to go. Mildly problematic when it traverses so much of the island. Lavender asks for Star Children to come up with ideas for how to solve it. Either, Star Children will fix the problems in the process, or it can generate enough Lore for Lavender to heal the island.
Lavender creates a lucid dreamspace around the crack. The dreamscape allows Star Children to use any of their abilities, native or Role or something completely different, and to physically manifest challenges to build the Lore needed to succeed at this healing. It requires both physical and relational (Lore) elements. The greater the differences between Star Children, the more effective their challenges are at healing Never Fade. Differences include amount of time spent in Folkmore, Roles, regions they live in, worlds they are from, species, etc. The greater the gap(s) between Star Children, the bigger the impact.
The challenges manifest themselves based on the approach pairs of Star Children take to solve the issue. They follow dream logic. Success depends on both material means and emotional success.
- Add material to fill the gap > find common ground. Examples: walk across a rope bridge toward each other, with each slat requiring saying something you have in common; fighting an enemy together with teamwork.
- Pull/push the island together > understand a significant difference. Examples: complete a maze/obstacle course that requires skills of both people; walking through a memory that shows why the other person is the way they are.
- Magically connect the sides > switch places and succeed. Examples: complete a challenge with a power swap, body swap, or Role swap; fight an enemy in a mech where one person controls each side or each set of limbs.
- A crack in Never Fade gets so big, Lavender decides to banish it.
- Lavender invites Star Children to help:
- Star Children with bonds (in-game or from canon) go into the tunnels on opposite sides and focus on their bonds to thin the void.
- Star Children with strong relationships face each other atop the island and toss magical yarn back and forth, weaving it together. Toss it to your neighbors too!
- Once the void is vanished, the empty gap remains. Lavender creates a lucid dreamscape where Star Children can face different challenges based on their solution so close the gap:
- Fill the gap with material > challenges to find common ground.
- Pull/push island together > challenges to understand significant differences.
- Magically connect the sides > challenges to switch places and succeed.
- Wildcard (got another idea?) > ask below!
- The effects/impact of successful challenges are bigger, the more differences there are between partners: time in Folkmore, Roles, regions they live in, worlds, species, etc. The challenges are just as hard.

no subject
"The whole family kind of sticks together pretty tightly, so, they'll probably try to figure out if you need anything." He is unaware Raph is living in a tree, so he doesn't have the thought to ask about any living situations.
Peter hesitates on tossing the ball, deciding to answer the question before throwing. Just in case. "He went home and came back later without remembering this place. It's a little weird, but, we're all figuring it out." He tosses the yarn ball once he's sure Raph can catch it.
no subject
"That's not surprising. If they're anything like my group, they'll talk it out." He wasn't sure if he liked the idea of being the subject of suspicion, but if roles were reversed, he'd be doing the same thing with his brothers.
"Weird..." Raph makes a face, though he catches the yarn ball easily enough. The thought of Mikey being bounced around doesn't sit well with him. "I wonder if that means we'll forget all about this place whenever we get released from that Fox's...well, paws, I guess."
no subject
"Yeah, more than likely. Raph or Leo will probably start the conversation." Peter had at least that level of awareness about the two. "It can be a little hard to just be dropped in a place like this, so, having people to help is always a good thing." Mr. Optimism here at it again.
"See, that's kind of the issue, none of us know. Some people do just disappear and come back not remembering anything, others return with all their memories." Very comforting, Peter.
no subject
"That's good to know." He might not be the one to initiate conversation, but the thought that Leo here would? That kind of tracks to his own, being the nosy little busy body that he is.
"Man...that's...depressing as hell."
no subject
"Everyone is friendly- well, maybe not Donnie initially." He can't lie about that much. Donnie was not about to start a conversation with someone he didn't know unless forced. "He'd rather just be working on his own projects."
Peter shrugs a little helplessly back. "Sorry, its kind of just... a mystery we're all trying to figure out."
no subject
It's weird - knowing that people are still trying to figure things out is comforting and yet not - given that they've been here longer than him but... he can't really expect much more than that when they're all in the same situation.
"S'okay, man. Just...a lot, you know?" He gestures to the yarn netting that is LITERALLY CLOSING THE GROUND in front of them. "Like if you told me this morning we'd be playing catch to like, fix an earthquake or something---well I'd believe it since I'm in this world, but also like, that's weird."
no subject
He mimes he's going to toss the yarn before he does an overhead. "You do get used to it, but, that doesn't mean much to someone whose just gotten here."
no subject
"That's what I was afraid of. How long did it take you to get used to it?"
no subject
"A few months? Maybe even a year. I had the 'luck' of being in a different hub world like this before hand."
no subject
"You have? Was it...like this?"
no subject
"People randomly just found themselves drafted into this company to help deal with these like unknown entities. You had nowhere else to go, because the entities would follow you if you tried to leave. It would hurt you and anyone else you interacted with."
no subject
"...what, like...ghosts? What the hell?"
no subject
"We had to investigate any weird happenings, ghost horses making you solve riddles, cults in warehouses with cursed artifacts-" Peter trails off, shaking his head. "It was weird."
no subject
"Sounds like you ending up here was the better deal."
no subject
The toss of the yarn brings more the hole together, sealing off one part of it fairly successfully.
"I think so, yeah. I miss my home universe sometimes, but, this has been better for me."
no subject
He pauses to watch the hole sealing away before underhanding the ball back to Peter.
"Yeah? Even with all the crazy?"
no subject
"Yeah, I've had a chance to relax here, even with the weirdness."
no subject
Yup - that's the frustration there. He rubs his eyes with one hand and tries to shake it off. "At least ya got that, man..."