Entry tags:
July 2025 IC Mingle
July 2025 IC Mingle
Introduction
Welcome to Folkmore's monthly IC Mingle! Please feel free to post with any characters regardless of whether they joined this month.
All IC Mingles are game canon and work like "mini mini-events". They're a great way to gain new CR and immediately jump into the setting.
IC Mingle threads can be used for spoon spending at any time.
Content Warnings: Dreamscape/Dream Logic, Potential Violence, Potential Memory Sharing, Potential Mind/Power/Etc Swap
In most of Folkmore, it's impossible to tell how deep the cracks go, their black void and nature to swallow whatever enters them evading the answer. On Never Fade, an island in the sky, one crack breaks through the bottom of the island. It devours the space it occupies and grows little by little by little. When it reaches a foot wide and crosses a third the island, Lavender declares enough is enough! Whatever Star Children decide for the rest of Folkmore, this threat must be stopped. Lavender sends chickadee spirits in dreams and reality to invite Star Children to join them.
Star Children can ease the process by coming to Never Fade with someone who matters significantly to them. People need to space themselves out on either side of the divide and connect. Star Children with bonds—soul mates, Familiar/Unfamiliar bonds, adoption, etc—are asked to go into the tunnels. They must use their bonds to find each other in a dreamscape, which will thin the void until they can see each other again. Star Children with emotional connections—non-formal bonds—are asked to face each other on the surface. There they will knit the energy of Folkmore together with yarn. They can toss the yarn back and forth to each other or even exchange yarn with someone next to them, to tighten the weave. Lavender goes hazy but walks above the crack on the woven yarn. The void fades until its blackness is gone.
The space remains empty, a chasm across Never Fade. No one will disappear from Folkmore should they fall down it, but if they cannot fly, teleport, or otherwise recover themselves from a fall, it's a long way down to go. Mildly problematic when it traverses so much of the island. Lavender asks for Star Children to come up with ideas for how to solve it. Either, Star Children will fix the problems in the process, or it can generate enough Lore for Lavender to heal the island.
Lavender creates a lucid dreamspace around the crack. The dreamscape allows Star Children to use any of their abilities, native or Role or something completely different, and to physically manifest challenges to build the Lore needed to succeed at this healing. It requires both physical and relational (Lore) elements. The greater the differences between Star Children, the more effective their challenges are at healing Never Fade. Differences include amount of time spent in Folkmore, Roles, regions they live in, worlds they are from, species, etc. The greater the gap(s) between Star Children, the bigger the impact.
The challenges manifest themselves based on the approach pairs of Star Children take to solve the issue. They follow dream logic. Success depends on both material means and emotional success.
In most of Folkmore, it's impossible to tell how deep the cracks go, their black void and nature to swallow whatever enters them evading the answer. On Never Fade, an island in the sky, one crack breaks through the bottom of the island. It devours the space it occupies and grows little by little by little. When it reaches a foot wide and crosses a third the island, Lavender declares enough is enough! Whatever Star Children decide for the rest of Folkmore, this threat must be stopped. Lavender sends chickadee spirits in dreams and reality to invite Star Children to join them.
Star Children can ease the process by coming to Never Fade with someone who matters significantly to them. People need to space themselves out on either side of the divide and connect. Star Children with bonds—soul mates, Familiar/Unfamiliar bonds, adoption, etc—are asked to go into the tunnels. They must use their bonds to find each other in a dreamscape, which will thin the void until they can see each other again. Star Children with emotional connections—non-formal bonds—are asked to face each other on the surface. There they will knit the energy of Folkmore together with yarn. They can toss the yarn back and forth to each other or even exchange yarn with someone next to them, to tighten the weave. Lavender goes hazy but walks above the crack on the woven yarn. The void fades until its blackness is gone.
The space remains empty, a chasm across Never Fade. No one will disappear from Folkmore should they fall down it, but if they cannot fly, teleport, or otherwise recover themselves from a fall, it's a long way down to go. Mildly problematic when it traverses so much of the island. Lavender asks for Star Children to come up with ideas for how to solve it. Either, Star Children will fix the problems in the process, or it can generate enough Lore for Lavender to heal the island.
Lavender creates a lucid dreamspace around the crack. The dreamscape allows Star Children to use any of their abilities, native or Role or something completely different, and to physically manifest challenges to build the Lore needed to succeed at this healing. It requires both physical and relational (Lore) elements. The greater the differences between Star Children, the more effective their challenges are at healing Never Fade. Differences include amount of time spent in Folkmore, Roles, regions they live in, worlds they are from, species, etc. The greater the gap(s) between Star Children, the bigger the impact.
The challenges manifest themselves based on the approach pairs of Star Children take to solve the issue. They follow dream logic. Success depends on both material means and emotional success.
- Add material to fill the gap > find common ground. Examples: walk across a rope bridge toward each other, with each slat requiring saying something you have in common; fighting an enemy together with teamwork.
- Pull/push the island together > understand a significant difference. Examples: complete a maze/obstacle course that requires skills of both people; walking through a memory that shows why the other person is the way they are.
- Magically connect the sides > switch places and succeed. Examples: complete a challenge with a power swap, body swap, or Role swap; fight an enemy in a mech where one person controls each side or each set of limbs.
- A crack in Never Fade gets so big, Lavender decides to banish it.
- Lavender invites Star Children to help:
- Star Children with bonds (in-game or from canon) go into the tunnels on opposite sides and focus on their bonds to thin the void.
- Star Children with strong relationships face each other atop the island and toss magical yarn back and forth, weaving it together. Toss it to your neighbors too!
- Once the void is vanished, the empty gap remains. Lavender creates a lucid dreamscape where Star Children can face different challenges based on their solution so close the gap:
- Fill the gap with material > challenges to find common ground.
- Pull/push island together > challenges to understand significant differences.
- Magically connect the sides > challenges to switch places and succeed.
- Wildcard (got another idea?) > ask below!
- The effects/impact of successful challenges are bigger, the more differences there are between partners: time in Folkmore, Roles, regions they live in, worlds, species, etc. The challenges are just as hard.

o hai thar old man
It almost feels like the start of a horror film - something he's not fond of but also experienced with when it comes right down to it - so much of his life was fighting against horrible things.
He nearly jumps out of his shell as there's the drifting of a person. People. Shifting around him but also not stopping him from getting the hell out of their way.
"...what the..." he mutters, his hackles raised as he spots a somewhat familiar face. One that's different but similar enough to place it from the ship and the fight with the pirates.
"Leo?" He swallows down the smattering of unease as he heads for the bigger turtle. "Are you hurt? Do you know what's going on?"
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Their surroundings don't register as odd to Leonardo just yet. The fact they're in some kind of dreamscape he's fueling hasn't even occurred to him.
"I'm alright." He answers initially before finding his verbal footing. "Worse I can say is I'm a little worn out, but that's nothing new."
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He shivers as the ghosty things keep moving about, but looks around. "You don't look like death warmed over for starters. Where the hell are we?"
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The shivering makes Leonardo carefully shrug off his scarf, attempting to drape it over the younger turtle's shoulders. The gesture is unintentionally parental on his part. "Looks like one of the bases I lived in during the rebellion. I can tell its... not right though."
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The scarf drapes around him and he looks up at Leo, not shrugging it off as he reaches up to hold onto it to make sure it's actually real. "Wait, like...from your world? How can that be happening? We were on that island a little while ago."
torturing myself with coding LMAO
"Sensei! Sensei!" Speak of the devil, and he appears. Or some rough approximation of Casey Jones Jr. The dream like logic of where they are continues, since representation of Casey as a child looks like a flat paper cut out made of teal colored. He waves his arms. "You're taking foreverrrrr!"
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The call of the 'sensei' makes him go still, as it sounds so young. He turns toward it, to see what looks like Casey, though it's not him actually - but some sort of paper facsimile. "Whoa." He isn't sure if he can address this Casey but he tries anyway.
"Whatcha got planned for your sensei, kiddo?"
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Leonardo finds himself dropping to one knee, opening up his arms. Even if Casey isn't technically real, the turtle hefts him up readily.
"Sensei and I are supposed to play-" The boy pauses, before correcting himself. "Train, training to fight!"
"You're a little too young for training, Casey." Leo corrects with a laugh, finding himself rising from his crouch to walk forward. The dream pulling him along with little issue. He falls into it mindlessly. Raph might have to keep him grounded.
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When Leo steps forward with the paper Casey, he's reaching to snag hold of his arm. "Leo, wait, are you sure you should be going along with this?"
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"What do you think we should do-?" He hadn't encountered a proper trail yet. So, learning what Thirteen wanted from them was still new. He looks deeper into the tunnels, his thoughts scattering to the wind. "I gotta... I have things I should be doing."
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"I think we gotta get outta here, fer one. This isn't home anymore."
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Any hint of reality has been obscured by the dreamscape Leonardo's projecting. Thirteen's magic doing a fair job of keeping the two of them more or less contained here. The would be fox spirit intent on making bonds happen.
"We might have to go forward."
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Yes, that's true. "To like an exit? Maybe it'll let us go back to where we were."
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The dreamscape version of Casey playfully sticks his tongue out at Raph, before looking back up at Leonardo, tugging at the turtle's mask tails. "Sensei! C'monnnn-"
Leonardo can't stop a little laugh from bubbling up. "Alright, alright- we'll start moving. Why don't you help us find a way out, Case?"
"Like onto the surface?"
"Something like that, Raph and I need to take care of something." He was trying to work within the dream logic.
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Mainly because he wasn't part of Leo's memories - being from another world and everything.
He gets the little tongue blep from Casey, smirks and stick his tongue out right back at him with a gentle laugh. It is still a kid, even if it's not right.
"Just gotta take care of something then you guys can totally go play--I mean train."
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I'm gonna train so good, I'll be the greatest ninja in the world! Just like sensei! I'll fight all the Krang!" The little boy mimes punching with sound effects.
Leonardo huffs a little, "You shouldn't have to worry about that Case."
"If you worry about it, I worry about it!" The boy insists, before looking around the dark halls. He hums a little, pointing at a specific spot. A new opening seems to manifest there, a new hall. "Go this way. I think that's where we're supposed to go."
Leonardo frowns a little, but nods, "Well, you heard him." Any questions he has drift away.
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Raph watches the two interact, noting how they back and forth about it for a little bit, before Casey motions to some other area and a new hallway just kind of opens up. "What the--"
He frowns, since Leo is drifting again. "And that's the way outside, Case?"
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"Casey!" The parental warning drips off a single word as the boy laughs and runs the way he indicated. Leonardo takes off after him. He takes the turn, and stumbles out into as promised outside. This is no longer the tunnels of a base he knew. Leonardo staggers to a stop in a battlefield that was once New York. The dreamscape had shifted again.
The semblance of peace, be it melancholic, that could be found in the tunnels is broken. Shouts, gunfire and screams echo around them. Rebellion soldiers seem to be made of paper, but remain faceless beyond hint of an expression. Krang soldiers and hounds lurch around, seemingly made of brick and loose rocks. Something that flattens anything they come in contact with.
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Raph gapes at the sudden shift from quiet to just noise. Shouts, screams, and the like ring out, making him shiver again as it's clearly what both Casey and older Leo told him about: this was what they were fighting again. Even with the makeshift Krang and weird hounds being made of...rock and brick, the shapes aren't the same as what he knew the Kraang to be.
"...holy shit," he breathes, before he's grabbing Leo's arm and tugging on him. "Leo! This isn't REAL!"
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The krang in giant suits of armor blast clear several rebellion soldiers with a burst of light. Contact makes the paper cutouts burst into shreds of red paper.
"You're real, and I'm real, but this isn't?" He's trying to stay focused on reality.
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The whole thing is just terrible - but the people aren't actually people. They disappear into shreds of paper, red like blood, but Raph jumps at the blast regardless. He's fought awful things before, but this is a LOT. Especially since he knows the older brother went through hell.
"We're both real," he manages, trying to tug Leo back and away from the crazy going on around them. "This place isn't real--it's made of paper and shadows. I don't know how we got here or whatever but it's like...making you relive things you've already gone through!"
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He seems inclined to go with Raph, starting to turn away when he hears Casey's voice. He whips around in that direction, starting in its direction.
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The hands shaking is a trauma response. He knows that one all too well - his own do that sometimes. "C'mon, we gotta like, figure out how to get out of here."
But there's the voice from Casey again - younger and obviously one that Leo will go after. The whip around makes him shake his head before he's darting around Leo to try and make him focus on HIM.
"LEO! It's not him! LISTEN to ME!"
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Leonardo forces himself to take a breath, pressing his flesh hand against his face. Trying to calm his racing heart. "Okay, Okay this... isn't real." He tries to remind himself.
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He tries to explain as best as he can. He knows those two went through hell together. It's clear from the terrible memories that it's harsh and brutal but he keeps telling HIMSELF that it is not real. People don't explode into paper confetti.
Well, not usually, but besides the Casey? No one here is real. Just shadows.