Entry tags:
July 2025 IC Mingle
July 2025 IC Mingle
Introduction
Welcome to Folkmore's monthly IC Mingle! Please feel free to post with any characters regardless of whether they joined this month.
All IC Mingles are game canon and work like "mini mini-events". They're a great way to gain new CR and immediately jump into the setting.
IC Mingle threads can be used for spoon spending at any time.
Content Warnings: Dreamscape/Dream Logic, Potential Violence, Potential Memory Sharing, Potential Mind/Power/Etc Swap
In most of Folkmore, it's impossible to tell how deep the cracks go, their black void and nature to swallow whatever enters them evading the answer. On Never Fade, an island in the sky, one crack breaks through the bottom of the island. It devours the space it occupies and grows little by little by little. When it reaches a foot wide and crosses a third the island, Lavender declares enough is enough! Whatever Star Children decide for the rest of Folkmore, this threat must be stopped. Lavender sends chickadee spirits in dreams and reality to invite Star Children to join them.
Star Children can ease the process by coming to Never Fade with someone who matters significantly to them. People need to space themselves out on either side of the divide and connect. Star Children with bonds—soul mates, Familiar/Unfamiliar bonds, adoption, etc—are asked to go into the tunnels. They must use their bonds to find each other in a dreamscape, which will thin the void until they can see each other again. Star Children with emotional connections—non-formal bonds—are asked to face each other on the surface. There they will knit the energy of Folkmore together with yarn. They can toss the yarn back and forth to each other or even exchange yarn with someone next to them, to tighten the weave. Lavender goes hazy but walks above the crack on the woven yarn. The void fades until its blackness is gone.
The space remains empty, a chasm across Never Fade. No one will disappear from Folkmore should they fall down it, but if they cannot fly, teleport, or otherwise recover themselves from a fall, it's a long way down to go. Mildly problematic when it traverses so much of the island. Lavender asks for Star Children to come up with ideas for how to solve it. Either, Star Children will fix the problems in the process, or it can generate enough Lore for Lavender to heal the island.
Lavender creates a lucid dreamspace around the crack. The dreamscape allows Star Children to use any of their abilities, native or Role or something completely different, and to physically manifest challenges to build the Lore needed to succeed at this healing. It requires both physical and relational (Lore) elements. The greater the differences between Star Children, the more effective their challenges are at healing Never Fade. Differences include amount of time spent in Folkmore, Roles, regions they live in, worlds they are from, species, etc. The greater the gap(s) between Star Children, the bigger the impact.
The challenges manifest themselves based on the approach pairs of Star Children take to solve the issue. They follow dream logic. Success depends on both material means and emotional success.
In most of Folkmore, it's impossible to tell how deep the cracks go, their black void and nature to swallow whatever enters them evading the answer. On Never Fade, an island in the sky, one crack breaks through the bottom of the island. It devours the space it occupies and grows little by little by little. When it reaches a foot wide and crosses a third the island, Lavender declares enough is enough! Whatever Star Children decide for the rest of Folkmore, this threat must be stopped. Lavender sends chickadee spirits in dreams and reality to invite Star Children to join them.
Star Children can ease the process by coming to Never Fade with someone who matters significantly to them. People need to space themselves out on either side of the divide and connect. Star Children with bonds—soul mates, Familiar/Unfamiliar bonds, adoption, etc—are asked to go into the tunnels. They must use their bonds to find each other in a dreamscape, which will thin the void until they can see each other again. Star Children with emotional connections—non-formal bonds—are asked to face each other on the surface. There they will knit the energy of Folkmore together with yarn. They can toss the yarn back and forth to each other or even exchange yarn with someone next to them, to tighten the weave. Lavender goes hazy but walks above the crack on the woven yarn. The void fades until its blackness is gone.
The space remains empty, a chasm across Never Fade. No one will disappear from Folkmore should they fall down it, but if they cannot fly, teleport, or otherwise recover themselves from a fall, it's a long way down to go. Mildly problematic when it traverses so much of the island. Lavender asks for Star Children to come up with ideas for how to solve it. Either, Star Children will fix the problems in the process, or it can generate enough Lore for Lavender to heal the island.
Lavender creates a lucid dreamspace around the crack. The dreamscape allows Star Children to use any of their abilities, native or Role or something completely different, and to physically manifest challenges to build the Lore needed to succeed at this healing. It requires both physical and relational (Lore) elements. The greater the differences between Star Children, the more effective their challenges are at healing Never Fade. Differences include amount of time spent in Folkmore, Roles, regions they live in, worlds they are from, species, etc. The greater the gap(s) between Star Children, the bigger the impact.
The challenges manifest themselves based on the approach pairs of Star Children take to solve the issue. They follow dream logic. Success depends on both material means and emotional success.
- Add material to fill the gap > find common ground. Examples: walk across a rope bridge toward each other, with each slat requiring saying something you have in common; fighting an enemy together with teamwork.
- Pull/push the island together > understand a significant difference. Examples: complete a maze/obstacle course that requires skills of both people; walking through a memory that shows why the other person is the way they are.
- Magically connect the sides > switch places and succeed. Examples: complete a challenge with a power swap, body swap, or Role swap; fight an enemy in a mech where one person controls each side or each set of limbs.
- A crack in Never Fade gets so big, Lavender decides to banish it.
- Lavender invites Star Children to help:
- Star Children with bonds (in-game or from canon) go into the tunnels on opposite sides and focus on their bonds to thin the void.
- Star Children with strong relationships face each other atop the island and toss magical yarn back and forth, weaving it together. Toss it to your neighbors too!
- Once the void is vanished, the empty gap remains. Lavender creates a lucid dreamscape where Star Children can face different challenges based on their solution so close the gap:
- Fill the gap with material > challenges to find common ground.
- Pull/push island together > challenges to understand significant differences.
- Magically connect the sides > challenges to switch places and succeed.
- Wildcard (got another idea?) > ask below!
- The effects/impact of successful challenges are bigger, the more differences there are between partners: time in Folkmore, Roles, regions they live in, worlds, species, etc. The challenges are just as hard.

no subject
I'm gonna train so good, I'll be the greatest ninja in the world! Just like sensei! I'll fight all the Krang!" The little boy mimes punching with sound effects.
Leonardo huffs a little, "You shouldn't have to worry about that Case."
"If you worry about it, I worry about it!" The boy insists, before looking around the dark halls. He hums a little, pointing at a specific spot. A new opening seems to manifest there, a new hall. "Go this way. I think that's where we're supposed to go."
Leonardo frowns a little, but nods, "Well, you heard him." Any questions he has drift away.
no subject
Raph watches the two interact, noting how they back and forth about it for a little bit, before Casey motions to some other area and a new hallway just kind of opens up. "What the--"
He frowns, since Leo is drifting again. "And that's the way outside, Case?"
no subject
"Casey!" The parental warning drips off a single word as the boy laughs and runs the way he indicated. Leonardo takes off after him. He takes the turn, and stumbles out into as promised outside. This is no longer the tunnels of a base he knew. Leonardo staggers to a stop in a battlefield that was once New York. The dreamscape had shifted again.
The semblance of peace, be it melancholic, that could be found in the tunnels is broken. Shouts, gunfire and screams echo around them. Rebellion soldiers seem to be made of paper, but remain faceless beyond hint of an expression. Krang soldiers and hounds lurch around, seemingly made of brick and loose rocks. Something that flattens anything they come in contact with.
no subject
Raph gapes at the sudden shift from quiet to just noise. Shouts, screams, and the like ring out, making him shiver again as it's clearly what both Casey and older Leo told him about: this was what they were fighting again. Even with the makeshift Krang and weird hounds being made of...rock and brick, the shapes aren't the same as what he knew the Kraang to be.
"...holy shit," he breathes, before he's grabbing Leo's arm and tugging on him. "Leo! This isn't REAL!"
no subject
The krang in giant suits of armor blast clear several rebellion soldiers with a burst of light. Contact makes the paper cutouts burst into shreds of red paper.
"You're real, and I'm real, but this isn't?" He's trying to stay focused on reality.
no subject
The whole thing is just terrible - but the people aren't actually people. They disappear into shreds of paper, red like blood, but Raph jumps at the blast regardless. He's fought awful things before, but this is a LOT. Especially since he knows the older brother went through hell.
"We're both real," he manages, trying to tug Leo back and away from the crazy going on around them. "This place isn't real--it's made of paper and shadows. I don't know how we got here or whatever but it's like...making you relive things you've already gone through!"
no subject
He seems inclined to go with Raph, starting to turn away when he hears Casey's voice. He whips around in that direction, starting in its direction.
no subject
The hands shaking is a trauma response. He knows that one all too well - his own do that sometimes. "C'mon, we gotta like, figure out how to get out of here."
But there's the voice from Casey again - younger and obviously one that Leo will go after. The whip around makes him shake his head before he's darting around Leo to try and make him focus on HIM.
"LEO! It's not him! LISTEN to ME!"
no subject
Leonardo forces himself to take a breath, pressing his flesh hand against his face. Trying to calm his racing heart. "Okay, Okay this... isn't real." He tries to remind himself.
no subject
He tries to explain as best as he can. He knows those two went through hell together. It's clear from the terrible memories that it's harsh and brutal but he keeps telling HIMSELF that it is not real. People don't explode into paper confetti.
Well, not usually, but besides the Casey? No one here is real. Just shadows.