Entry tags:
July 2025 IC Mingle
July 2025 IC Mingle
Introduction
Welcome to Folkmore's monthly IC Mingle! Please feel free to post with any characters regardless of whether they joined this month.
All IC Mingles are game canon and work like "mini mini-events". They're a great way to gain new CR and immediately jump into the setting.
IC Mingle threads can be used for spoon spending at any time.
Content Warnings: Dreamscape/Dream Logic, Potential Violence, Potential Memory Sharing, Potential Mind/Power/Etc Swap
In most of Folkmore, it's impossible to tell how deep the cracks go, their black void and nature to swallow whatever enters them evading the answer. On Never Fade, an island in the sky, one crack breaks through the bottom of the island. It devours the space it occupies and grows little by little by little. When it reaches a foot wide and crosses a third the island, Lavender declares enough is enough! Whatever Star Children decide for the rest of Folkmore, this threat must be stopped. Lavender sends chickadee spirits in dreams and reality to invite Star Children to join them.
Star Children can ease the process by coming to Never Fade with someone who matters significantly to them. People need to space themselves out on either side of the divide and connect. Star Children with bonds—soul mates, Familiar/Unfamiliar bonds, adoption, etc—are asked to go into the tunnels. They must use their bonds to find each other in a dreamscape, which will thin the void until they can see each other again. Star Children with emotional connections—non-formal bonds—are asked to face each other on the surface. There they will knit the energy of Folkmore together with yarn. They can toss the yarn back and forth to each other or even exchange yarn with someone next to them, to tighten the weave. Lavender goes hazy but walks above the crack on the woven yarn. The void fades until its blackness is gone.
The space remains empty, a chasm across Never Fade. No one will disappear from Folkmore should they fall down it, but if they cannot fly, teleport, or otherwise recover themselves from a fall, it's a long way down to go. Mildly problematic when it traverses so much of the island. Lavender asks for Star Children to come up with ideas for how to solve it. Either, Star Children will fix the problems in the process, or it can generate enough Lore for Lavender to heal the island.
Lavender creates a lucid dreamspace around the crack. The dreamscape allows Star Children to use any of their abilities, native or Role or something completely different, and to physically manifest challenges to build the Lore needed to succeed at this healing. It requires both physical and relational (Lore) elements. The greater the differences between Star Children, the more effective their challenges are at healing Never Fade. Differences include amount of time spent in Folkmore, Roles, regions they live in, worlds they are from, species, etc. The greater the gap(s) between Star Children, the bigger the impact.
The challenges manifest themselves based on the approach pairs of Star Children take to solve the issue. They follow dream logic. Success depends on both material means and emotional success.
In most of Folkmore, it's impossible to tell how deep the cracks go, their black void and nature to swallow whatever enters them evading the answer. On Never Fade, an island in the sky, one crack breaks through the bottom of the island. It devours the space it occupies and grows little by little by little. When it reaches a foot wide and crosses a third the island, Lavender declares enough is enough! Whatever Star Children decide for the rest of Folkmore, this threat must be stopped. Lavender sends chickadee spirits in dreams and reality to invite Star Children to join them.
Star Children can ease the process by coming to Never Fade with someone who matters significantly to them. People need to space themselves out on either side of the divide and connect. Star Children with bonds—soul mates, Familiar/Unfamiliar bonds, adoption, etc—are asked to go into the tunnels. They must use their bonds to find each other in a dreamscape, which will thin the void until they can see each other again. Star Children with emotional connections—non-formal bonds—are asked to face each other on the surface. There they will knit the energy of Folkmore together with yarn. They can toss the yarn back and forth to each other or even exchange yarn with someone next to them, to tighten the weave. Lavender goes hazy but walks above the crack on the woven yarn. The void fades until its blackness is gone.
The space remains empty, a chasm across Never Fade. No one will disappear from Folkmore should they fall down it, but if they cannot fly, teleport, or otherwise recover themselves from a fall, it's a long way down to go. Mildly problematic when it traverses so much of the island. Lavender asks for Star Children to come up with ideas for how to solve it. Either, Star Children will fix the problems in the process, or it can generate enough Lore for Lavender to heal the island.
Lavender creates a lucid dreamspace around the crack. The dreamscape allows Star Children to use any of their abilities, native or Role or something completely different, and to physically manifest challenges to build the Lore needed to succeed at this healing. It requires both physical and relational (Lore) elements. The greater the differences between Star Children, the more effective their challenges are at healing Never Fade. Differences include amount of time spent in Folkmore, Roles, regions they live in, worlds they are from, species, etc. The greater the gap(s) between Star Children, the bigger the impact.
The challenges manifest themselves based on the approach pairs of Star Children take to solve the issue. They follow dream logic. Success depends on both material means and emotional success.
- Add material to fill the gap > find common ground. Examples: walk across a rope bridge toward each other, with each slat requiring saying something you have in common; fighting an enemy together with teamwork.
- Pull/push the island together > understand a significant difference. Examples: complete a maze/obstacle course that requires skills of both people; walking through a memory that shows why the other person is the way they are.
- Magically connect the sides > switch places and succeed. Examples: complete a challenge with a power swap, body swap, or Role swap; fight an enemy in a mech where one person controls each side or each set of limbs.
- A crack in Never Fade gets so big, Lavender decides to banish it.
- Lavender invites Star Children to help:
- Star Children with bonds (in-game or from canon) go into the tunnels on opposite sides and focus on their bonds to thin the void.
- Star Children with strong relationships face each other atop the island and toss magical yarn back and forth, weaving it together. Toss it to your neighbors too!
- Once the void is vanished, the empty gap remains. Lavender creates a lucid dreamscape where Star Children can face different challenges based on their solution so close the gap:
- Fill the gap with material > challenges to find common ground.
- Pull/push island together > challenges to understand significant differences.
- Magically connect the sides > challenges to switch places and succeed.
- Wildcard (got another idea?) > ask below!
- The effects/impact of successful challenges are bigger, the more differences there are between partners: time in Folkmore, Roles, regions they live in, worlds, species, etc. The challenges are just as hard.

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Her smile fades a little bit though. Even as a cryptid, she knows living in secrecy can be hard. "Mmm... At least you have your family with you so you can deal with secrecy together."
"...Oh? You can talk to birds? Inthreeguing!"
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Raph considers this and nods. "Yeah, it's...not so lonely when you got someone who understands. I mean, I need my space sometimes, but being alone really sucks..."
"It's not that impressive. It's not like they talk back to me, but I guess I'm just good with animals? They're a lot smarter than people think they are."
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"Ahh... is that so? I never had luck with animals. Maybe because I scare them too much when I'm dressed up." Mitsuko catches the yarn ball and spins it on her finger like a basketball. Then, she passes it back to Raph, getting comfortable with the rhythm of throwing and catching.
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"It's not easy to start with. They're skittish by nature because most things are out there trying to eat them, so they don't trust right away. It's a lot of being patient. And sometimes it just doesn't work." He chuckles a little as she shows off, but catches it right away, the ease of the rhythm making the back and forth almost second nature as they talk.
"Also it's not for everyone. Some people do better with animals than say, other people."
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"But... Hmmm... I suppose that might be an Earthling thing. Or not a thing where I'm from. Hard to say. I can't say I've met another alien from any species that gets along better with animals over people. Even the animal-shaped ones. Inthreeguing..."
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"S'might just be an Earthling thing. I've met other people during a trek into space before who aren't as skittish. I just know I like animals a lot but I'm not exactly human either so..." A shrug.
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"Ohhhh, but you've been to space? Humans haven't invented space travel just yet where I'm from. Was it for fun or business?"
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The smile wavers a little bit but he shakes his head. "Business, sadly. We had to go into space to figure out how to prevent Earth from getting destroyed. Again."
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He laughs a little. "My brother would love to be known as a hero. I don't really consider myself one honestly. It wasn't easy when we had to hide all the time but it got easier."
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She tosses the yarn over again. "Hm? Why don't you class yourself as a hero? You seem like one to me."
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He reaches to catch the ball, pausing when he sees that it knits more of that crevasse together before he considers the question. "Hmm, well, I mean...I guess I just don't? There's a lot of responsibility put on 'heroes' and while like, I get that we've got the power to help and should, sometimes it feels like it's too much?"
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Mitsuko's gaze follows his and she looks at the knitted crevasse. Honestly, they're doing well with the bonding. In Mitsuko's opinion, they only needed to toss it a couple more times and then give the yarn a good pull to finish up here, but she could be wrong.
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He looks the knitting over - it does look to be almost done. At least from his experience with yarn. "I think we're definitely helping this problem though."
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She nods. "Mmm... Looks like we are. Hopefully, it will make things a lot safer but, if nothing else, it's rather pretty. Even though we've only been throwing it back and forth, the yarn patterns look so inthreecate."
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He hadn't really noticed the patterns before - they were definitely there, as if it wasn't just a toss back and forth, but it makes him focus on it more. "Huh...you're right. That's interesting... usually you need to do different motions with yarn to make those threads go that way."
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"Or maybe it's because we're just that good we can do that without trying."
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"Good point; clearly it's that we're awesome."
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"What do you say, Raphael? A toss or three more and we can call it there? We seem to be easily filling this gap up." Probably because common ground between people isn't that hard to find if you truly tried to find it.
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"You got yerself a deal, Mitsuko," he says, preparing himself to toss the ball back to her when she's ready for it.
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"Mmmm... If things weren't so dire, after this I would invite you to try some of my food. I love cooking all sorts of foods and I love watching people enjoy it even more. It's threerific, if I say so myself."
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"If you're okay with a rain check after this dire stuff, I'd love to try your food."
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Shall we start to wrap up?
Probably a good idea!
ty for the thread!
of course! anytime!