Entry tags:
July 2025 IC Mingle
July 2025 IC Mingle
Introduction
Welcome to Folkmore's monthly IC Mingle! Please feel free to post with any characters regardless of whether they joined this month.
All IC Mingles are game canon and work like "mini mini-events". They're a great way to gain new CR and immediately jump into the setting.
IC Mingle threads can be used for spoon spending at any time.
Content Warnings: Dreamscape/Dream Logic, Potential Violence, Potential Memory Sharing, Potential Mind/Power/Etc Swap
In most of Folkmore, it's impossible to tell how deep the cracks go, their black void and nature to swallow whatever enters them evading the answer. On Never Fade, an island in the sky, one crack breaks through the bottom of the island. It devours the space it occupies and grows little by little by little. When it reaches a foot wide and crosses a third the island, Lavender declares enough is enough! Whatever Star Children decide for the rest of Folkmore, this threat must be stopped. Lavender sends chickadee spirits in dreams and reality to invite Star Children to join them.
Star Children can ease the process by coming to Never Fade with someone who matters significantly to them. People need to space themselves out on either side of the divide and connect. Star Children with bonds—soul mates, Familiar/Unfamiliar bonds, adoption, etc—are asked to go into the tunnels. They must use their bonds to find each other in a dreamscape, which will thin the void until they can see each other again. Star Children with emotional connections—non-formal bonds—are asked to face each other on the surface. There they will knit the energy of Folkmore together with yarn. They can toss the yarn back and forth to each other or even exchange yarn with someone next to them, to tighten the weave. Lavender goes hazy but walks above the crack on the woven yarn. The void fades until its blackness is gone.
The space remains empty, a chasm across Never Fade. No one will disappear from Folkmore should they fall down it, but if they cannot fly, teleport, or otherwise recover themselves from a fall, it's a long way down to go. Mildly problematic when it traverses so much of the island. Lavender asks for Star Children to come up with ideas for how to solve it. Either, Star Children will fix the problems in the process, or it can generate enough Lore for Lavender to heal the island.
Lavender creates a lucid dreamspace around the crack. The dreamscape allows Star Children to use any of their abilities, native or Role or something completely different, and to physically manifest challenges to build the Lore needed to succeed at this healing. It requires both physical and relational (Lore) elements. The greater the differences between Star Children, the more effective their challenges are at healing Never Fade. Differences include amount of time spent in Folkmore, Roles, regions they live in, worlds they are from, species, etc. The greater the gap(s) between Star Children, the bigger the impact.
The challenges manifest themselves based on the approach pairs of Star Children take to solve the issue. They follow dream logic. Success depends on both material means and emotional success.
In most of Folkmore, it's impossible to tell how deep the cracks go, their black void and nature to swallow whatever enters them evading the answer. On Never Fade, an island in the sky, one crack breaks through the bottom of the island. It devours the space it occupies and grows little by little by little. When it reaches a foot wide and crosses a third the island, Lavender declares enough is enough! Whatever Star Children decide for the rest of Folkmore, this threat must be stopped. Lavender sends chickadee spirits in dreams and reality to invite Star Children to join them.
Star Children can ease the process by coming to Never Fade with someone who matters significantly to them. People need to space themselves out on either side of the divide and connect. Star Children with bonds—soul mates, Familiar/Unfamiliar bonds, adoption, etc—are asked to go into the tunnels. They must use their bonds to find each other in a dreamscape, which will thin the void until they can see each other again. Star Children with emotional connections—non-formal bonds—are asked to face each other on the surface. There they will knit the energy of Folkmore together with yarn. They can toss the yarn back and forth to each other or even exchange yarn with someone next to them, to tighten the weave. Lavender goes hazy but walks above the crack on the woven yarn. The void fades until its blackness is gone.
The space remains empty, a chasm across Never Fade. No one will disappear from Folkmore should they fall down it, but if they cannot fly, teleport, or otherwise recover themselves from a fall, it's a long way down to go. Mildly problematic when it traverses so much of the island. Lavender asks for Star Children to come up with ideas for how to solve it. Either, Star Children will fix the problems in the process, or it can generate enough Lore for Lavender to heal the island.
Lavender creates a lucid dreamspace around the crack. The dreamscape allows Star Children to use any of their abilities, native or Role or something completely different, and to physically manifest challenges to build the Lore needed to succeed at this healing. It requires both physical and relational (Lore) elements. The greater the differences between Star Children, the more effective their challenges are at healing Never Fade. Differences include amount of time spent in Folkmore, Roles, regions they live in, worlds they are from, species, etc. The greater the gap(s) between Star Children, the bigger the impact.
The challenges manifest themselves based on the approach pairs of Star Children take to solve the issue. They follow dream logic. Success depends on both material means and emotional success.
- Add material to fill the gap > find common ground. Examples: walk across a rope bridge toward each other, with each slat requiring saying something you have in common; fighting an enemy together with teamwork.
- Pull/push the island together > understand a significant difference. Examples: complete a maze/obstacle course that requires skills of both people; walking through a memory that shows why the other person is the way they are.
- Magically connect the sides > switch places and succeed. Examples: complete a challenge with a power swap, body swap, or Role swap; fight an enemy in a mech where one person controls each side or each set of limbs.
- A crack in Never Fade gets so big, Lavender decides to banish it.
- Lavender invites Star Children to help:
- Star Children with bonds (in-game or from canon) go into the tunnels on opposite sides and focus on their bonds to thin the void.
- Star Children with strong relationships face each other atop the island and toss magical yarn back and forth, weaving it together. Toss it to your neighbors too!
- Once the void is vanished, the empty gap remains. Lavender creates a lucid dreamscape where Star Children can face different challenges based on their solution so close the gap:
- Fill the gap with material > challenges to find common ground.
- Pull/push island together > challenges to understand significant differences.
- Magically connect the sides > challenges to switch places and succeed.
- Wildcard (got another idea?) > ask below!
- The effects/impact of successful challenges are bigger, the more differences there are between partners: time in Folkmore, Roles, regions they live in, worlds, species, etc. The challenges are just as hard.

no subject
[The word is out of his mouth as soon as Casey finishes saying that Donnie shouldn't worry about him, taking it as if Casey wants his problems put upon him. And like hell is he going to do that.]
It's not your problem to deal with, Junior.
no subject
If it's my family's problem, it's my problem! You can't stop me from worrying, whether I'm close, or in the know, or what.
no subject
I know I can't stop you from worrying, that's an impossible ask but... I can do what I can to make it so you don't have as much to worry about.
no subject
[Everyone died. Everyone left him behind. He was the only one who got to live, at the cost of all the people he ever loved.
It's not about him. He knows. But- but isn't that proof enough that he can endure it? He's already seen so much. They can't protect him from terrible things when the worst is already memories that he'll never forget.]
I hate it... being left in the dark, being helpless. I hate it!
no subject
The point was never to make you feel helpless, Junior. But... To make it so you could see and live in a better world, no matter what.
[Also just trying to side step the whole emotional minefield here.]
no subject
no subject
[Like, at least in his case? Coming back from the dead wasn't exactly something planned, sure maybe he could have hung around as a Hamato Spirit and maybe his brothers could have used his research to do what was done to Raph with him. But yeah... Casey moving on is fine? By him.]
no subject
[He's so tired of that word. It should go right into the trash pile, right beside "deserve".]
no subject
And maybe you just can't be dealing with this.
no subject
I have before, I can, and I will! It's not like I can unsee what I saw. Or- or what I heard. You went through all of that... I'm sorry your secret's out against your will. But I know now... I can't just forget.
no subject
... I. I'm not expecting you to forget it, I know that's an impossible ask.
But it's my problem, not yours.
no subject
[He won't budge on that.]
Don't make me pull the line on you, Uncle Tello.
no subject
[Like Hope being the greatest weapon, Where there is a Hamato there is Hope, Anatawa Hitorijanai, It's not about you... Really, there's a few to choose!]
no subject
The relevant one. Anata wa hitori ja nai. Quit trying to do everything yourself!
no subject
And he's about to say something but stops himself, clicking his teeth together and his lips pressing into a frown.]
If I do that then everything goes to hell.
no subject
[He'd done pretty much everything alone when it came to the infection, even right up to going alone to the Technodrome and having this happen. Would things really have been worse if he'd asked for help?]
no subject
[He knows it was a few years before everything failed, but how much of the little things went to hell first?]
no subject
We tried... all of us tried! But- things kept going wrong, over and over. We didn't have the supplies to fix things, sensei's arm malfunctioned, there weren't enough parts. I-I can't just- make things appear with ninpo like you! And the Krang found our bases, we didn't have enough power- we-
[He takes a step backwards, hands gripped together. It's the reality of their situation, but it all feels like excuses for failure.]
...we tried... without you, we...
no subject
[Said flatly and plainly, as if it's a fact that can't be changed. He should have done more to prepare them for everything that could have happened, but he didn't. That's on him, no one else.
Yes, he will blame himself for things that happened after he was gone.]
no subject
Not you! The Krang!
no subject
It wasn't the Krang who didn't properly prepare all of you for when I was gone, I should have left more measures and back-ups or made it easier for you to access what I put on your mask!
no subject
You did so much! Too much! Instructions can't stop equipment from failing, or supplies getting used up, or the Krang being strong enough to break our defences...
[His hands clench tightly at his sides.]
You want to take the blame, so what? So you can avoid accepting that nothing was gonna save us!?
no subject
[He snaps, anger fully coming out in his voice now.]
I knew that was the ultimate outcome, with or without me! But there should have been more time, more options! It shouldn't have ended with my brothers dying!
[As soon as he says it, he knows he shouldn't. It could be taken in such a way that it sounds like he's blaming Casey for it? But it's out there, no take backs.]
no subject
Casey's expression crumples, and quickly he looks down, because he doesn't want to take it that way, the whole problem here is Uncle Tello placing too much blame on himself, not others. It's not about him.
He still feels as if he should have done more. Should have followed the directions better, used what he knew from Uncle Tello to fix things and make improvements when the tech started to falter, reassembled the connections to work around missing or broken parts, anything- anything- what was the point of him learning all of that for years if he was going to fail when tested under pressure? The one person who might've been able to save them left them with a legacy they wasted.
It's not about him.
He still should've done more.
It's not an accusation, it's a statement.
What can he even say to that?]
It... shouldn't have. [He doesn't say it directly, but there's an apology in his tone.] They should've lived.
[They died to save him. They should've...]
no subject
... We need to get out of here.
[Ignore it, ignore the feelings and emotions. Press it all down into a brick and throw it away.]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)