Entry tags:
July 2025 IC Mingle
July 2025 IC Mingle
Introduction
Welcome to Folkmore's monthly IC Mingle! Please feel free to post with any characters regardless of whether they joined this month.
All IC Mingles are game canon and work like "mini mini-events". They're a great way to gain new CR and immediately jump into the setting.
IC Mingle threads can be used for spoon spending at any time.
Content Warnings: Dreamscape/Dream Logic, Potential Violence, Potential Memory Sharing, Potential Mind/Power/Etc Swap
In most of Folkmore, it's impossible to tell how deep the cracks go, their black void and nature to swallow whatever enters them evading the answer. On Never Fade, an island in the sky, one crack breaks through the bottom of the island. It devours the space it occupies and grows little by little by little. When it reaches a foot wide and crosses a third the island, Lavender declares enough is enough! Whatever Star Children decide for the rest of Folkmore, this threat must be stopped. Lavender sends chickadee spirits in dreams and reality to invite Star Children to join them.
Star Children can ease the process by coming to Never Fade with someone who matters significantly to them. People need to space themselves out on either side of the divide and connect. Star Children with bonds—soul mates, Familiar/Unfamiliar bonds, adoption, etc—are asked to go into the tunnels. They must use their bonds to find each other in a dreamscape, which will thin the void until they can see each other again. Star Children with emotional connections—non-formal bonds—are asked to face each other on the surface. There they will knit the energy of Folkmore together with yarn. They can toss the yarn back and forth to each other or even exchange yarn with someone next to them, to tighten the weave. Lavender goes hazy but walks above the crack on the woven yarn. The void fades until its blackness is gone.
The space remains empty, a chasm across Never Fade. No one will disappear from Folkmore should they fall down it, but if they cannot fly, teleport, or otherwise recover themselves from a fall, it's a long way down to go. Mildly problematic when it traverses so much of the island. Lavender asks for Star Children to come up with ideas for how to solve it. Either, Star Children will fix the problems in the process, or it can generate enough Lore for Lavender to heal the island.
Lavender creates a lucid dreamspace around the crack. The dreamscape allows Star Children to use any of their abilities, native or Role or something completely different, and to physically manifest challenges to build the Lore needed to succeed at this healing. It requires both physical and relational (Lore) elements. The greater the differences between Star Children, the more effective their challenges are at healing Never Fade. Differences include amount of time spent in Folkmore, Roles, regions they live in, worlds they are from, species, etc. The greater the gap(s) between Star Children, the bigger the impact.
The challenges manifest themselves based on the approach pairs of Star Children take to solve the issue. They follow dream logic. Success depends on both material means and emotional success.
In most of Folkmore, it's impossible to tell how deep the cracks go, their black void and nature to swallow whatever enters them evading the answer. On Never Fade, an island in the sky, one crack breaks through the bottom of the island. It devours the space it occupies and grows little by little by little. When it reaches a foot wide and crosses a third the island, Lavender declares enough is enough! Whatever Star Children decide for the rest of Folkmore, this threat must be stopped. Lavender sends chickadee spirits in dreams and reality to invite Star Children to join them.
Star Children can ease the process by coming to Never Fade with someone who matters significantly to them. People need to space themselves out on either side of the divide and connect. Star Children with bonds—soul mates, Familiar/Unfamiliar bonds, adoption, etc—are asked to go into the tunnels. They must use their bonds to find each other in a dreamscape, which will thin the void until they can see each other again. Star Children with emotional connections—non-formal bonds—are asked to face each other on the surface. There they will knit the energy of Folkmore together with yarn. They can toss the yarn back and forth to each other or even exchange yarn with someone next to them, to tighten the weave. Lavender goes hazy but walks above the crack on the woven yarn. The void fades until its blackness is gone.
The space remains empty, a chasm across Never Fade. No one will disappear from Folkmore should they fall down it, but if they cannot fly, teleport, or otherwise recover themselves from a fall, it's a long way down to go. Mildly problematic when it traverses so much of the island. Lavender asks for Star Children to come up with ideas for how to solve it. Either, Star Children will fix the problems in the process, or it can generate enough Lore for Lavender to heal the island.
Lavender creates a lucid dreamspace around the crack. The dreamscape allows Star Children to use any of their abilities, native or Role or something completely different, and to physically manifest challenges to build the Lore needed to succeed at this healing. It requires both physical and relational (Lore) elements. The greater the differences between Star Children, the more effective their challenges are at healing Never Fade. Differences include amount of time spent in Folkmore, Roles, regions they live in, worlds they are from, species, etc. The greater the gap(s) between Star Children, the bigger the impact.
The challenges manifest themselves based on the approach pairs of Star Children take to solve the issue. They follow dream logic. Success depends on both material means and emotional success.
- Add material to fill the gap > find common ground. Examples: walk across a rope bridge toward each other, with each slat requiring saying something you have in common; fighting an enemy together with teamwork.
- Pull/push the island together > understand a significant difference. Examples: complete a maze/obstacle course that requires skills of both people; walking through a memory that shows why the other person is the way they are.
- Magically connect the sides > switch places and succeed. Examples: complete a challenge with a power swap, body swap, or Role swap; fight an enemy in a mech where one person controls each side or each set of limbs.
- A crack in Never Fade gets so big, Lavender decides to banish it.
- Lavender invites Star Children to help:
- Star Children with bonds (in-game or from canon) go into the tunnels on opposite sides and focus on their bonds to thin the void.
- Star Children with strong relationships face each other atop the island and toss magical yarn back and forth, weaving it together. Toss it to your neighbors too!
- Once the void is vanished, the empty gap remains. Lavender creates a lucid dreamscape where Star Children can face different challenges based on their solution so close the gap:
- Fill the gap with material > challenges to find common ground.
- Pull/push island together > challenges to understand significant differences.
- Magically connect the sides > challenges to switch places and succeed.
- Wildcard (got another idea?) > ask below!
- The effects/impact of successful challenges are bigger, the more differences there are between partners: time in Folkmore, Roles, regions they live in, worlds, species, etc. The challenges are just as hard.

Shoto Todoroki | My Hero Academia | Legend
Shoto isn’t someone who has a lot of deep bonds, so he’s not really helping with the string. He isn’t sure who he would throw it to, except for Bakugo and that’s iffy, depending on the other’s mood. The dreamscape morphs around him though, enough to get Shoto to look around.
A bridge stands before him, and another Star Child too. The ropes are in place, there are two slats in place and as for the rest, well, they had better start getting to know each other, better start finding common ground.
He isn’t sure where to start. “Do you go to school?” That seems like a fairly innocuous question perhaps, and it doesn’t matter how old they are, adults can go to school too. He’s fairly certain.
II. A Memory Escape Room
The room is so painfully ordinary, really. A traditional style, complete with futon which is presently rolled up in the corner. There aren’t really any personal effects either, this could work for a hotel setting if it had to. There is a desk in the corner, a bookcase and dresser. There are two windows, although at the moment the blinds are closed, and there are three doors leading out of the room.
Trying the doors, they all appear to be locked.
Shoto himself seems a bit bewildered to find himself in what is his room at the Todoroki estate.
“Why are we in my room?” It would appear that understanding Shoto is the task, but there’s a pause as he points something out. “Why is there a third door?”
Perhaps escaping this room into the next means understanding the other Star Child is just as vital.
III. Wildcard
[ Shoto’s willing to help anyone that needs it, with their trials, grab him for your ideas! Also very open to body swap/power swap threads, that could be fun. ]
i
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"Not since coming here, but I'm a student at U.A. at home, usually. I'm in the heroics program."
Hopefully that's enough to give them another step.
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"I think that school is fun." That might not be what Casey was asking. "There are some ordinary classes as well, but we have heroics classes about ethics and training our skills and abilities so we can handle the villains and rescue information. I had to learn a lot about that. I didn't pass my provisional license the first time, I had to do the test twice."
At one time, he was upset about that, but he's got his license now. He understands how much brute force isn't everything.
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"A provisional license requires us to work with a fully licensed hero."
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"Do you have a lot of villains? What do you do then?"
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"I don't know if that would be better than the system we have or not. Probably more chaotic." He's not a big fan of chaos, personally, which might seem counter intuitive to being a hero, but there it is.
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No laws, no justice, no safety net. Licenses sound like a lot of work, but that just means the world is peaceful enough to maintain any sort of bureaucracy and order. Humanity's not being wiped out by aliens if you can get a hero license.
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A secret fourth option, even.
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"I miss my friends, but it's nice not to have to deal with my family." Shoto probably shouldn't say that, but it's so confusing.
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Shoto's honesty does get another couple of steps for them, though.